Hallo Besucher, der Thread wurde 70k mal aufgerufen und enthält 187 Antworten

letzter Beitrag von compyx am

VICE 3.5 has been released

  • Source tarball


    GTK3 Builds (recommended)

    Windows 64-bit

    Windows 32-bit

    macOS


    SDL2 Builds

    Windows 64-bit

    Windows 32-bit

    macOS

  • Oooh, nice Christmas present! Thanks a lot and keep up the great work! :ChPeace

  • Thanks for the info. The command line interface is just too inflexible and creates too much typing work. I will continue to use Winvice 3.2 for debugging.:)

    The older WinVice had a real debugger where you could step thru the assembler code. That's completely gone in the GTK version. Now it's just what the name means - a simple monitor.


    But no problem. I'll also use an older version for real debugging and the new GTK versions for everything else.


    And the new version looks great. For example, I see support for CBM dual drives. I've been waiting for this for a long time. :thumbsup:

  • Any chance that you guys add integer scaling for fullscreen? The CRT effect with scanlines still looks uneven.

    What screen resolution are you using on the host machine? Looks fine on my machines but I use fairly high resolutions screens.

    1440p, but it doesn't look good on 1080p neither. 1440p should look better imo, it's 288p*5 = 1440p.

  • Thanks for the info. I can't see any changes on the serial port functions. With 3.4 I have still problems to address an external modem, sometimes RS232 is running pretty well with C64 terminal programs like ccgem but not stable enough. So I would like to test 3.5. Are there any improvements ?


    And thanks for the great job. VICE is an excellent project.

  • I don't know, so much was changed this year. Test and let us know! If there's a problem that you can write detailed steps to reproduce for, lodge a bug here and I will spend time on it.

    Great I'll test it the next days and make a detailed description in case of problems.


    Merry Christmas

  • Any chance that you guys add integer scaling for fullscreen? The CRT effect with scanlines still looks uneven.

    What screen resolution are you using on the host machine? Looks fine on my machines but I use fairly high resolutions screens.

    1440p, but it doesn't look good on 1080p neither. 1440p should look better imo, it's 288p*5 = 1440p.

    You're not using Nearest neighbor filtering are you? It should be using bilinear filtering (the default)

  • It has nothing to do with filtering.The output image just isn't integer scaled. Hence the uneven scanlines look. Integer would be an exact multiple of the original C64 image (which leaves a small black border then, but it's "fixable" via a slightly border crop). Please check the Denise emulator, maybe then you unterstand what i mean. Integrer also means it would be a pixel perfect scaling :)


    Look at the attached screenshots. Denise looks fine in 1440p, integer scaled. Even with a cropped border (to achieve mostly full screen without black border) it looks fine. GTKVice is slighly distorted (some lines seems darker due to the scaling).