Hallo Besucher, der Thread wurde 182k mal aufgerufen und enthält 420 Antworten
letzter Beitrag von niallquinn1971 am
Games in D81 format for SD2IEC device
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Dankeschön
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First time poster, just got my greasy mitts on a KungFu cart for my trusty old C64c and gotta say.. bloody fine work chaps!!! - thanks!!!
T2 didn't seem to work though
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Hello everyone! I really want to post, thanking the original 2017 poster for starting this collection!
I use SD2uIEC, and learning multi-disk support using auto swap was a drag... Thanks for showing me the .d81 format, - very helpful.
Furthermore, I've learned a lot BECAUSE of this thread... first, I was able to download a multi-disk .d64 WITH an auto swap included, so I now grasp how that WORKS... Also I got the Phantasie versions in .g64 and... much the same - its just nice to LEARN these different formats.
This thread has been very valuable in me learning the C-128!! I thank all of you who are active in it, and will be returning here often. I hope to participate, too - Anyone know of .d81 conversion tools for Linux, or I guess MacOS alternatively. I don't use Windows at all.
Last, two questions... the version of Mayhem in MonsterLand (And, Turricon 2.) listed here loaded, and even ran. However the edges of the screen were VERY shaky/moved left to right when you walk at the edge of the screen. Almost unplayable... I was THINKING maybe this is a PAL/NTSC issue and I just need a different version of the software? Or does anyone know what might cause those issues? I DO still need a good copy of Mayhem in MonsterLand and ALL the Turricons... especially Turricon 2.
And, has anyone had any luck getting the S.A.M. speech to text synth software running on a C-128/C-64? When I load the software it... gets stuck at a Loading... screen, or the SAY-IT and SPEECHES PRGs say Loaded, but when I try to USE 'say' in BASIC, it BREAKs... I'd really like to have S.A.M. running... any help is appreciated.
Once I get a Commodore conversion tool, I will attempt to bring new fire to the .d81 conversion project. For now, THANK YOU ALL A TON!
pAULIE42o
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/s
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Can anyone make a working .d81 version of the English Elvira 2? I would be very grateful!
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That will not be easy. The game has an IRQ loader which has to be replaced with an on-the-fly-decrunch kernal loader.
All files have to be level crunched with Exomizer v3.10 because 1.12MB doesn’t fit on a 1581-floppy disk.
I'll have a look after lunch to see how much work it will be.
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First post here. Wanted to say "thank you" to everyone working on the project. Came here for the conversions of the Phantasie series as they are some of my favorite C64 RPGs. And because there didn't seem to be any post that mentioned testing the Phantasie 3 .d81 image in this thread that was posted by Stephan in the Phantasie part1 to part3.7z file.
Well, I tested it and cannot get it to boot. I don't have an SD2IEC device (I don't have a C64 either), but I did test using Vice an C64 Forever. Made sure the drive type was set to 1581 and no fastloader or such was being used. Load"*",8,1 loads, but dumps back to the Ready promt. Nothing happens when typing Run afterwards. Am I doing something wrong?
Flynn
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to our community!
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to our community!
Thanks! The C64 was my computer through high school. Ended up getting the full-size replica C64 from Retro Games and that brought back a flood of memories, heh. Been looking for a number of the old games since.
One game I haven't quite got working on it yet is Black Magic by Datasoft. Must need to add some flags to the filename, just haven't dug into it yet. Still relearning how to do thing I knew by rote 30-some odd years ago, lol.
Flynn
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Try this Version. Phantasie 3 isn't compiled basic and there are no REL or SEQ files either. You can use a fastloader.
But never use the jiffydos-command %* to load the Autostart file. That does not work. The drive address must be set to 8.
I just tested it and it works.
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Try this Version. Phantasie 3 isn't compiled basic and there are no REL or SEQ files either. You can use a fastloader.
But never use the jiffydos-command %* to load the Autostart file. That does not work. The drive address must be set to 8.
I just tested it and it works.
Thanks. I will give this a try momentarily and get back to you.
Edit: Took a quick tour around Pendragon and the archives - lost a limb or two - and everything is working fantastic. Thanks so much, Stephan!
Flynn
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Can anyone make a working .d81 version of the English Elvira 2? I would be very grateful!
Just finished with it. The loader was replaced by me. I have all files levelcrunches so that the game fits on the 1581-floppy disk..
I have Parts of the decrunch routine placed on the stack $0100 and i haven't tested the game. If there are any errors, please let me know.
Much fun with the alldrive version.
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If there are any errors, please let me know.
Loading saved games doesn't seem to be working. Tested on Vice with JiffyDOS.
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Jup Danke! ich werde da gleich mal nachsehen. Aber ich glaube, dass eine zweite Routine, die den IRQ-Floppytreiber inizialisiert, enthalten ist.
Wenn der Floppycode erstmal gestartet ist. funktioniert das Laden nicht mehr. Die alten Treiber in einem 1,21MB großen Code zu finden, ist verdammt Zeitaufwändig
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Hast du vorher einen Spielstand gespeichert?
Ich habe den Bug gefunden. Der Lader ist ja ein Leveldecruncher. Die Savegames sind nicht gecruncht.
Lädt der Leveldecruncher nun eine nicht gecrunchte Datei, wird erstens der Lader geschrottet und zweitens der Gamecode auch.
Ich muss den Einsprung zum Leveldecruncher mit JSR $FFD5 ersetzen. Aber zuerst muss ich eine Erkennungsroutine coden, die die Savegames von gecrunchten Dateien unterschiden kann.
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Ja, das hab ich
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Ja, das hab ich
Lies mal Post #355. Ich habe den Bug gefunden.
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So, teste Bitte mal diese Version.
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Spielstand lässt sich laden. Kann man den Trainer irgendwie abschalten?
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Oh, hatte ich den nicht abgeschaltet? Den hatte ich zum Testen genutzt installiert. Ich schaue mal, welche Adresse das ist.