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WinUAE 2.6.0 (16.05.2013) erschienen!

  • WinUAE 2.6.0 (16.05.2013)

    New features:

    - Full 68030, 68040 and 68060 MMU emulation. Amix, Linux, NetBSD, Enforcer,
    WHDLoad MMU option and more fully working.
    - Game Ports panel Remap GUI rewritten, more intuitive, supports manually
    added events.
    - SCSI and ATAPI (IDE) CD drive emulation.
    - Built-in full CHD CD and HD image support. HD image support is read-only.
    - Partial partition hardfile on the fly eject/replacement support, requires
    filesystem that has removable drive support.
    - Multiple Direct3D shader filters can be enabled simultaneously, optionally
    shader can be now run after scaling and filtering.
    - Directory filesystem shortcut (.lnk) and symbolic links are mapped to
    Amiga soft links.
    - Added support for mountlist-like hardfile configuration files.
    - 100Hz+ vsync mode black frame insertion support, reduces LCD motion blur.


    - A590/A2091/A3000 SCSI emulation compatibility improved. (Amix, NetBSD etc..)
    - A2065 network adapter compatibility improved. (Early NetBSD versions)
    - Multithreaded IDE and SCSI emulation, slow read or write operations won't
    temporarily pause the emulation anymore.
    - When CPU double faults, emulated CPU is halted instead of forcing instant
    emulated hardware reset.
    - Custom chipset emulation improved.
    - Full Amiga file timestamp resolution (1/50s) support on FAT directory
    - Max supported resolution increased to 8192*8192 (NV Surround/AMD Eyefinity)
    - CD32 CD detection works again in JIT mode.
    - AROS ROM replacement updated.

    Bug fixes:

    - If display mode switched from RTG to native (or vice versa) and WinUAE window
    had no focus: emulation incorrectly started receiving keyboard input.
    - 1.5M chip ram option didn't work.
    - GamePorts panel Swap Ports button cleared custom mappings.
    - 68060 CPU and More compatible checked was unreliable.
    - 68040/68060 no FPU/FPU disabled exception stack frame fixed.
    - A2024 and Graffiti emulation memory leak fixed.
    - FPU rounding mode was reset when using filters.
    - Some USB game controllers had ghost events (move axis, button event is
    triggered or vice versa)
    - CD32 CDs with multiple tracks didn't boot.