Being the only dev and having spent 3 years on the C64 + MEGA65 version, it's hard to hear that I'm lazy ... your humour is a bit misplaced.

Hallo Besucher, der Thread wurde 46k mal aufgerufen und enthält 27 Antworten
letzter Beitrag von tosh1232 am
Preview of "Another World" for the MEGA65
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- Tipp
- Snoopy
- Erledigt
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majikeyric i don't think kitchen coder meant it insulting in any way.
We all appreciate the work and love you've invested, to give us this excellent port of Another world for the MEGA65 !
Thank you !!!
But my question really would be, is he correct with his comments regarding missing screens ?
I can't tell for sure, the last time i've played the original version on the Amiga was almost 30 years ago and i just can't remember.
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[user = '17197'] majikeyric [/ user] i don't think [user = '27055'] kitchen coder [/ user] meant it insulting in any way.
We all appreciate the work and love you've invested, to give us this excellent port of Another world for the MEGA65!
Thank you !!!
But my question really would be, is he correct with his comments regarding missing screens?
I can't tell for sure, the last time i've played the original version on the Amiga was almost 30 years ago and i just can't remember.
I already mentioned that the version on the filehost shouldn't have the screen bug.The version exhibited at Doreco was older.
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I really love this version of the game. Good work.
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And well, it is VM based (Another World) as someone said here, so after that post and info, amateurs like me
think that it must be quite simple to convert it to any platform.
That's probably why it was released sort of 1:1 on so many platforms in the past (MD, SNES, Jaguar, 3DO, PC,...). Just copy and paste, haha
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It just means you don't have to reverse engineer game logic and assets. But you still have to implement a fast virtual machine and very fast vector graphics on a computer, that is less powerfull than the original platform (Amiga had line drawing, polygon drawing with patterns/stippling in it's blitter hardware, and it had a 7MHz 16/32 Bit CPU with a powerful instruction set). And I guess the Mega65 is still less powerful than most other platforms mentioned (SNES, VGA-PC>=386, 3DO, ...).
I didn't want to give the impression, that porting Another World to C64/Mega65 is a piece of cake, when I said it is based on a VM. It just makes it possible to do a very good conversion without nearly infinite amount of reverse engineering effort.
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I downloaded the .d81 file. How do I get it onto my devkit?
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Take the SDCard out of your DevKit, put it into your PC (or whatever) and simple copy the d81 file on the SD Card. After that you reinsert the SD Card
into your DevKit.
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where can i find the D81 image - it looks like its not on the filehost anymore?