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A roguelike game for the MEGA65?

  • Hi all,


    A little while ago, I implemented a small roguelike dungeon generator for the cx16. After some time I lost interest in that platform and shelved the project again.


    Well guess what, yesterday I stumbled upon the sources again and thought to myself, why don't you try porting this to the MEGA65 :)



    It's just a proof of concept really, but you can at least take a stroll through the dungeon, handle doors and descend into the next level(s).


    Maybe someone feels inclined to make this into a real game... I am currently working on a completely different project for the M65, so I won't have the time.


    You can find the source (and compiled binary on a disc image) here: https://github.com/steph72/megarogue


    Enjoy :)

  • You can find the source (and compiled binary on a disc image) here: https://github.com/steph72/megarogue

    I just tried the disc image and walk a little through the dungeons. :)


    Is there any reason why the program has to be started in the 64 mode? I first thought I can start it in the 65 mode because you use the 80 columns text display. But that doesn't work. After a GO64 it works.

  • Yes; that’s because there is no libc and linker configuration for C65 mode (yet), so you can’t target C65 mode with cc65. But it’s not a big problem since all c65 features are also accessible from c64 mode (Paul has even written a nice little loader which can start programs from c65 mode... maybe I’ll use that in the future... ;))