Homebrew coding

Last 5 MEGA65 Postings

    1. Topic
    2. Replies
    3. Last Reply
    1. Der MEGA65-Laber-Stammtisch 6.6k

      • Snoopy
    2. Replies
      6.6k
      Views
      322k
      6.6k
    3. Alfredo

    1. Different Behavior (only) in BASIC when enabling VIC IV in different ROM Versions 8

      • TOS22
    2. Replies
      8
      Views
      467
      8
    3. TOS22

    1. Zaadii's MegaPack :) 6

      • Gurce
    2. Replies
      6
      Views
      1.1k
      6
    3. Gurce

    1. Fragen zum Graphics Mode 2

      • Wirsing
    2. Replies
      2
      Views
      283
      2
    3. Wirsing

    1. CHAR Befehl anwenden 3

      • SchnAapsHose
    2. Replies
      3
      Views
      303
      3
    3. Bit Shifter

    1. Pixel Jump Game : Help needed with platform routine in BASIC. 2

      • MightyAxle
    2. Replies
      2
      Views
      391
      2
    3. MightyAxle

    1. Has anyone been able to use CBM PRG Studio with MEGA65 BASIC Projects 6

      • MightyAxle
    2. Replies
      6
      Views
      663
      6
    3. MightyAxle

    1. Sprite Collision Detection Problem 5

      • MightyAxle
    2. Replies
      5
      Views
      348
      5
    3. MightyAxle

    1. MEGA65 Filehost 3

      • MightyAxle
    2. Replies
      3
      Views
      369
      3
    3. butlerking

    1. Porting CP/M-65 to the Mega65 1

      • hjalfi
    2. Replies
      1
      Views
      360
      1
    3. Roughnight

    1. TRSE DMAgic Unit 2

      • Roughnight
    2. Replies
      2
      Views
      403
      2
    3. Roughnight

    1. vbcc optimizing C compiler for 6502 now with MEGA65 support 7

      • vbc1
    2. Replies
      7
      Views
      2.4k
      7
    3. Wirsing

    1. Is it possible to Poke Screen Memory 5

      • MightyAxle
    2. Replies
      5
      Views
      587
      5
    3. igel65

    1. Need advice with Sprite Collision Detection using the BUMP command 2

      • MightyAxle
    2. Replies
      2
      Views
      315
      2
    3. MightyAxle

    1. Programming Sprites in BASIC 11

      • MightyAxle
    2. Replies
      11
      Views
      1.1k
      11
    3. cethewe74

    1. Unterschiedliche "Aussage" über die gleiche Speicherstelle (VIC Register) 5

      • butlerking
    2. Replies
      5
      Views
      492
      5
    3. sparhawk

    1. KickC Optimizing C-Compiler now supports MEGA65 38

      • JesperGravgaard
    2. Replies
      38
      Views
      7.4k
      38
    3. johan

    1. Simples Programm hängt sich auf 12

      • sparhawk
    2. Replies
      12
      Views
      1.2k
      12
    3. Wirsing

    1. C#-Noob fragt: Erste Schritte um für MEGA65 zu entwickeln? 1

      • Raymii
    2. Replies
      1
      Views
      593
      1
    3. Targas

    1. Sprites, BOBs and MOBs on the MEGA65 27

      • atomcode
    2. Replies
      27
      Views
      5.7k
      27
    3. mega65

    1. Micro SD as a cheap cartridge alternative 14

      • Bloodypriest
    2. Replies
      14
      Views
      1.8k
      14
    3. F1Lupo

    1. Freie Zero-Page Adressen vs. Base-Page ändern 1

      • lydon
    2. Replies
      1
      Views
      476
      1
    3. Snoopy

    1. Test of the influence of line numbers on the speed of a MEGA65 BASIC program 2

      • Snoopy
    2. Replies
      2
      Views
      816
      2
    3. GoDot

    1. BASIC10/BASIC65 test suite 2

      • ubik
    2. Replies
      2
      Views
      900
      2
    3. ubik

    1. Work is underway to make open-source replacement ROMs for the C64 159

      • mega65
    2. Replies
      159
      Views
      18k
      159
    3. FeralChild

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