Homebrew coding
Last 5 MEGA65 Postings
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Der MEGA65-Laber-Stammtisch 6.6k
- Snoopy
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- 6.6k
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6.6k
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Different Behavior (only) in BASIC when enabling VIC IV in different ROM Versions 8
- TOS22
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Zaadii's MegaPack :) 6
- Gurce
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Fragen zum Graphics Mode 2
- Wirsing
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CHAR Befehl anwenden 3
- SchnAapsHose
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Pixel Jump Game : Help needed with platform routine in BASIC. 2
- MightyAxle
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- 2
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2
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Has anyone been able to use CBM PRG Studio with MEGA65 BASIC Projects 6
- MightyAxle
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6
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Sprite Collision Detection Problem 5
- MightyAxle
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- 5
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MEGA65 Filehost 3
- MightyAxle
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- 3
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Porting CP/M-65 to the Mega65 1
- hjalfi
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TRSE DMAgic Unit 2
- Roughnight
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vbcc optimizing C compiler for 6502 now with MEGA65 support 7
- vbc1
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Is it possible to Poke Screen Memory 5
- MightyAxle
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Need advice with Sprite Collision Detection using the BUMP command 2
- MightyAxle
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Programming Sprites in BASIC 11
- MightyAxle
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- 11
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Unterschiedliche "Aussage" über die gleiche Speicherstelle (VIC Register) 5
- butlerking
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KickC Optimizing C-Compiler now supports MEGA65 38
- JesperGravgaard
- Thread ignore
- JesperGravgaard
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38
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Simples Programm hängt sich auf 12
- sparhawk
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- 12
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- 1.2k
12
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C#-Noob fragt: Erste Schritte um für MEGA65 zu entwickeln? 1
- Raymii
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Sprites, BOBs and MOBs on the MEGA65 27
- atomcode
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27
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Micro SD as a cheap cartridge alternative 14
- Bloodypriest
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- 14
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Freie Zero-Page Adressen vs. Base-Page ändern 1
- lydon
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- 476
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Test of the influence of line numbers on the speed of a MEGA65 BASIC program 2
- Snoopy
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- 816
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BASIC10/BASIC65 test suite 2
- ubik
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- 900
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Work is underway to make open-source replacement ROMs for the C64 159
- mega65
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- 159
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