Hello,
first little production in this year for Forever party. It was really nice party.
When I sorted out source I will upload it.
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Hello,
first little production in this year for Forever party. It was really nice party.
When I sorted out source I will upload it.
For those who wanted some sources here we go with complete source of the second part from Tribute to TMR.
Ok my first demo ever. I showed at Arok party.Nothing special but it was important for me.
Hello,
I was at Gerp party in Sweden and showed there some little intro:
https://csdb.dk/release/?id=216360
Nothing special but some nice trickery sprite scroller in mc.
Hello,
https://csdb.dk/release/?id=212066
Last intro for this year.
Now its time for vacation and holidays so we can step into New Year with full power
I am surprising with so positive comments for this little intro and decided to upload complete source written in ACME syntax.
So lets spread it and learn from each others.
I wish you all nice Xmas holidays and all the best in New Year 2022.
Cheers
Ok, fifth intro from asm learning edition is outta. This time we have sprites movement and dycp scroller.
Okay this is last example for now. For learning purpose how to deal with $d010.
Another one little snippet for moving raster bars. Just for learning purpose.
Here is little snippet of code for showing three text lines on the screen with different charset and showing logo which is charcter based.
Nice logo is made by T.M.R. of Cosine (R.I.P.) which reminds me that it would be nice to make some intro tribute.
Here we go with first intro for F4CG. Nothing special but very important for me while learning asm.
It was great party with 250 sceners.
Rest in peace dear friend. My condolences to his family.
See you in c64 heaven.
I am learning about sprites and movement so one little working example. Of cos this is basic and one sprite. And real example would be with X coordinate and X above 255 (using $D010).
Ok have to change logo to char+map as bitmap in sb are too complex.
Now have 2 sprites on the left in sb (1st with X 487, 2nd X 0, 3rd X 344 and 4th X 368). Put three lowest bits for smooth and copy logo in memory so it moves in left and right borders.
Next is put those also in three lowest bits of sprite X registers and move sprites across X keep it 2 with every side just to logo so it will look like one "big logo".
How calculate new X positions from default?
I have to quit about sprites and stable raster and move on with double IRQ. Its rock solid.
Just for learning purpose. I shall add sprites as I need them for opening sideborders. And then swing logo in sb. Lets go step by step.
Some advices, opinions ....
Yeah. I know that those 4 sprites steal 11 cycles (4x2 + 3).
So thinking about predefined sprites and banking.
Sideborders mystery cleared. Used sprite with multiplexer for stable raster and tweaking all night long.
Now if I wanna move logo (multicolor bitmap) in sb whats the best way for that?
Lets try to open the sideborders.
Lets see whats goin on with sb.
Adapted from: http://www.antimon.org/dl/c64/code/missing.txt
Stable raster via sprites and one rasterline in sideborders.