Beiträge von LGB-Z im Thema „VIC-III and VIC-IV information“

    By the way, what is not clear from me (even that document is confusing - for me, at least): where are the sprite pointers in bitplane mode, and what kind of memory is used to fetch sprite data then according to the sprite pointers? I guessed it's maybe bitplane 2 area (as it seems to be the one which is used with "classic" sprite features, ie collision, sprite-background priority, etc). However document states that sprite pointers are always at the high end of the video matrix .... Ok (natural stuff in case of VIC2 notion), just with bitplane mode you don't have classic video matrix too much, also the bitplane itself can be 8K or 16K (H640 bit) as well, so it's kinda unclear. Or maybe it is only for me :)

    Bitte melde dich an, um diesen Link zu sehen.

    See from section 2.4. However I am not sure if it gives more information.

    What I could found for example, it contains some of the VIC-III information as well. VIC-IV indeed is a further-extension of VIC-III (which was the original chip in C65,CSG 4567, according to the documentation, as you've quoted too) for c65gs/mega65.