By the way, what is not clear from me (even that document is confusing - for me, at least): where are the sprite pointers in bitplane mode, and what kind of memory is used to fetch sprite data then according to the sprite pointers? I guessed it's maybe bitplane 2 area (as it seems to be the one which is used with "classic" sprite features, ie collision, sprite-background priority, etc). However document states that sprite pointers are always at the high end of the video matrix .... Ok (natural stuff in case of VIC2 notion), just with bitplane mode you don't have classic video matrix too much, also the bitplane itself can be 8K or 16K (H640 bit) as well, so it's kinda unclear. Or maybe it is only for me ![]()