At the end it was even not a toolchain issue but using the wrong ROM in xemu ![]()
Posts from rorodev in thread "CC65, VBCC: Graphics"
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According to the Please login to see this link., the Mega65 is not yet officially supported by CC65.
However, I find Please login to see this link. that seems to add that support to CC65 to a certain extent.
I didn't try programming the Mega65 with CC65 yet. I took first steps with CC65 and the Commander X16 though. My code for the X16 would be Please login to see this link. (runs in an emulator). I didn't get very far though. Graphics programming seems to be very system-specific, so probably my code couldn't be ported to the Mega65 easily. Maybe the general principles and the data could be transferred though.
Thank you! I already done some stuff on the Mega65, so everthing text based works fine. But all the CC65 examples are not using line drawing or sprites. I got in the meantime another game source that sounds promising as a starting point. Anyway thanks a lot for the feedback.
Btw. I have also a Commander X16 here, but not started on that yet, too many other projects already on the plate
Yes I also registered there and got at least one very useful example

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According to the Please login to see this link., the Mega65 is not yet officially supported by CC65.
However, I find Please login to see this link. that seems to add that support to CC65 to a certain extent.
I didn't try programming the Mega65 with CC65 yet. I took first steps with CC65 and the Commander X16 though. My code for the X16 would be Please login to see this link. (runs in an emulator). I didn't get very far though. Graphics programming seems to be very system-specific, so probably my code couldn't be ported to the Mega65 easily. Maybe the general principles and the data could be transferred though.
Thank you! I already done some stuff on the Mega65, so everthing text based works fine. But all the CC65 examples are not using line drawing or sprites. I got in the meantime another game source that sounds promising as a starting point. Anyway thanks a lot for the feedback.
Btw. I have also a Commander X16 here, but not started on that yet, too many other projects already on the plate
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Hello, everyone. I also finally got my Mega65 this week 🙂
The next step is to create a simple game using C. I knew CC65 already, so I set this up first on my M2 Mac, but I also tried VBCC. They work fine for text-based stuff, and I've created some simple games.
My question is: Has someone already created some more complex things in C using DMA (Sprites, Lines)?
Are there some samples around showing this? Or even a library? I try not to reinvent the wheel, but if nothing is there, I would start with that at first. It would be great to get some hints from your long-term Mega65 devs.
Thanks best!