Posts by djonas

    Ich hab Merlins neues Spiel gespielt und getestet, und ich verspreche dass es fantastisch sein wird. Es wurde für Highscore-Game entwickelt, eignet sich aber auch für Speedruns! Es hat epische Bosse und ein cleveres Level-design mit Tonnen von Geheimnissen.


    Merlin war so nett und hat mir auch seine Original Version des Spiels geschickt. Ich hab ein Update mit dem alten Level-editor gemacht, und ich nenn es ""Giana Sisters Hard Mode"". Ich hab neue Monster hinzugefügt, zusatzliche Schwirigkeiten aus der Amiga-Version (extra Feuer in spateren Levels), einige Monster sind harter (Drache kann Feuer spucken, "Spazierstock" kann dich verfolgen). Ausserdem habe ich Stage 32 mit Merlins und Montys cleverer Idee überarbeitet. Ich wollte auch die hassliche Stage 33 aktualisieren, hatte aber keine Zeit dazu.


    Aber das Originalspiel und sein Hard Mode sind nichts im Vergleich zu Merlins neuem Spiel.... :)

    Hallo Merlin!


    Danke für die Liste. :)

    Ich denke, Giana Sisters 30th Anniversary möchte ein 10-Sterne Spiel sein, und die zweitbeste möchte bestenfalls 7-Sterne sein. :)


    Ich bin mit einigen Ihrer Bewertungen nicht einverstanden. Ich denke, V1-Spiele sind besser als V2-Spiele (excl. Gem Nightmare). Ich mag die Aesthetik und das Gameplay in diesen modernen Levelpacks (zB. "Ridley Pack" oder "Marioahner Sisters") nicht. :(


    Mein Lieblingsspiel (ausserhalb von 7A3) ist Furry Knibble Girls. Es hat tolle Ratsel und ein interessantes Level-Design. Es hat nervige Momente, zb. du kannst an einigen Stellen "gefangen" (trapped) sein und einige Warps werfst du zurück, aber es ist ein interessantes Spiel. Das 2. Frankie's Horror Trip-Spiel, das interessant ist. Es ist viel einfacher mit Wassertropfen zu spielen und hat einen originellen Art-Style.


    FYI Giana Sisters 2 (New Wave) ist kein V1-Spiel. Sie verwendeten Reverse-Engineering, um Elemente zu rippen, aber Stages werden von der Disc geladen (im Gegensatz zum ursprünglichen Spiel).


    Btw. Was denkst du, wer hat welches Level in Gitty II entworfen? Der Prof. Knibble-Style ist in einigen Stages (zB. 10, 28 oder 31) offensichtlich, aber die meisten von ihnen sind sehr ahnlich.

    Es gab 7 komplette Level-Hacks, die mit dem "Giana Sisters Construction Kit" (1989) gemacht wurden. Der Editor wurde von Sandy und Prof. Knibble erstellt, die auch einen Editor für Boulderdash erstellt haben.


    Die 7 Hacks sind:

    Gitty's Dreams 1-2 von Gitty (aber "Gitty II" hat Levels von Prof. Knibble) - nicht sehr gute Hacks

    Power-Sisters von Boulderdash-Legende Posocopi Waldkirch

    Frankie's Horrortrip 1-2 von Frankie - schwierige Hacks

    Furry Knibble Girls von Prof. Knibble - mein lieblings Hack mit GS-Construction Kit!

    The Gitty's News von Gitty und Bine.


    Ich kenne die Autoren, weil ich die Originalversion aller Spiele mit Credits bekommen habe.


    Der Editor wurde übrigens nicht fertigestellt, es gibt keinen Levelpacker. Deshalb wurden all diese Spiele nur von Sandy gepackt. :(


    Es gab noch einen Hack: Giana Sisters 2 von The New Wave. 32 Levels (kein Abschlusslevel) und eine "Mischung" mit den Originallevels. Es ist ein "Reverse Engineering"-Spiel mit verschiedenen Lademethoden, aber es ist die gleiche Giana Sisters. :)


    Die besten Levelhacks werden vom grandiosen Merlin und dem 7A3 gemacht. Die erste heisst auch "Giana Sisters II" oder "Gem-Nightmare", und in diesem Jahr wird ein neues Spiel veröffentlicht: "Giana Sisters: 30th Anniversary". :)


    Es gibt eine gute "Preview-Campaign" mit 16 Levels... Das ganze Spiel wird gut, glaub mir. ;)


    Merlin hat auch ein neues Construction-Set hergestellt, unterscheidet sich von der Sandy/Knibble-Version. Es kann Stages packen! Es gibt mehr Monster-typen, die schwimmen, fliegen und andere Dinge. Ich habe zwei damit gemachte Hacks gespielt:

    1. Super Marioahner Sisters - ein langweiliger Hack

    2. Giana's Rage Trip - sehr, sehr schwieriger Hack


    Ich hoffe ich habe geholfen... :)


    PS: Sorry, mein Deutsch ist nicht sehr gut (meine muttersprache ist ungarisch)... :(

    This looks excellent, looking forward to it!


    A few more questions:


    Can we set the warp destination in the levels? It was a standard +3 in the original game, but use the +3 to -3 range in the Knibble versions... it seems level specific and cannot be set with GSCK. The same goes for the level music and timer if we choose the 3 digit way...


    Also is it possible to extract levels from already packed versions?


    Yea, the lack of interest always baffled me. With some effort something like the Giana Sisters II by the 7A3 can pop up occassionally. Even that game had an inner editor which has never been released.


    Btw. what editor was used for Joker's levels? It doesn't seems to me the GSCK as it has the original yellow pogo enemy and double digit timer just like the original game, not the elephant creature and triple digit timer we saw in the levelpacks made by it.

    Well, thanks for the reading then... at least I published what I've learnt so far about these obscure projects.


    I hope that Gehatsle, a guy who opened a thread last year here about his ambitions to create a new level editor or finish the existing one, might finish it sooner or later.

    Hi there! My name is Daniel Jonas, and I'm from Hungary. Sorry for posting in english in a german forum, forgive me for that, but my german is rather poor, so I couldn't participate properly in a discussion on this forum. However I've registered to this board and opened this thread simply because this seems to me the only forum with mild interest in Giana Sisters games made for the C64. I've already tried to make discussion in Lemon64, etc., but not many people seemed to be interested...


    So... this thread is not really made for the original Giana Sisters, but for the various levelpacks made for the game with Giana Sisters Construction Kit by Sandy and Prof Knibble. For ages, I've only known Gitty's Dream I and Gitty's Dream II from the packs (not counting Giana Sisters 2 by the New Wave, which is a different project and made from different scratch). Later I've been surprised when I've found more (Frankies Horror Trip I and II and Power Sisters I) but the whole story of the origin of these never really clicked to me. It was pretty obvious to me that these have a strong relation to the Gitty games... For long, I thought these are random hacks from Poland though.


    Then Philipp Staender, out of blue, have revealed an almost complete library with the games made with the set in this site: https://github.com/pstaender/giana-sisters-lost-levels


    From this site, I've learned that there are at least two more games made with the set which were both totally unknown on the internet before: The Furry Knibble Girls and The Gitty's News. In fact, the site says there is even a Knibble Girls 2 game, but sadly Philipp couldn't recover the second one from disk he had.


    Also I've learned that these packs had an actual disk number which might refer to their chronological release dates. Gitty I is A01, Gitty II is A02, Power Sisters I is A03, Frankie's Horror Trip is A04, Frankie's Horror Trip is A05 (in the Apidya hacked version it was modified to G04, but that compilation don't have Frankie I).... The Furry Knibble Girls is A06 and The Gitty's News is A07. Various sites say these had been made in 1989, but I'm not sure if that's true.


    Also most of these seems to be the maiden, original releases of the games (except for FHT1 and PS1 which were also lost by Philip, but found files on the internet)... This means that Frankie 2 and the two newly found packs autoload a message from Prof Knibble, which are quite informative). This technique had been used in Knibble's Boulder Dash games too, like Marathon Dash, and also in the Giana Sisters Construction Kit, which has an updated version (still no levelpacker) too in Philipp's library.


    And finally, I somewhat learnt the authors of these games, but it's still not confirmed by anyone, so might be a false information, or might be just one or two guys with more aliases. The authors are: Gitty (so, it's not Giana's nickname, but a person, also had been credited in some BD games... made Gitty I and II), Bine (again credited in some BD games, co-made The Gitty's News with Gitty), Frankie (made the two Frankie games perhaps), Posocopi (the guy is probably behind Power Sisters, made lots of BD clones with names like Power-Dash or No Power-Dash... there was an actual gaming club of the same name) and of course Knibble himself (who, based simply on leveldesign is partly behind Gitty II, with the levels 'that look a bit different").


    So, many things are a lot clearer now, these games are all made by Boulder Dash sceners and coders, particularly Prof. Knibble and Posocopi Waldkirch (or a prominent member of the club) and 3 others. There are still some questions that left unanswered though:


    1. How were these games made without levelpacker? All but the first game (Gitty 1) uses the same formula. Same music order (level 1 uses the title scroll music, 10, 15, 28 use the creepy hidden theme etc.), same new enemy (elephant replacing a yellow pogo enemy) and same ending and credits.... so there was a way they had been put together. There should be a way to replace one level with another level, change the levelorder, extract a level to a suitable format and view/edit it with the construction kit. And I'm not sure how hard is to pack the levels with commands.


    2. The list still doesn't seem to be complete. At least Knibble Girls 2 is missing, but there might have been a Power Sisters 2 as well, who knows? Just for the subjective record, the first editions of these are really the best ones this game can offer. Knibble Girls is one eyecandy game, but a nasty playing one as well (not impossible though). What I'm looking for are some contacts for Prof. Knibble, Posocopi (or the guy from the club wh made these Power... games), etc... Maybe they could help with these questions, have more games on their discs etc. Unfortunately Philipp said he just knows one of the guys, and had the discs of him in ages but no further information about it.


    Long story short, this whole project is a really interesting little piece of C64 history and deserve to be revealed fully. Also the Giana Sisters Construction Kit is really an unfinished editor. There were plans of updates by various people, but that was all abandoned. I'm not sure if those tricks to extract/repack levels are really can be done with MCM commands, or it's a more complex stuff..


    Feedbacks etc are welcome. Again, my apologies for typing this long stuff in english in a german forum...