Case from TFW8B and button caps from Aliexpress.
Hallo Besucher, der Thread wurde 342k mal aufgerufen und enthält 2116 Antworten
letzter Beitrag von kim_jorgensen am
Kung Fu Flash Cartridge
- kim_jorgensen
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I used these buttons:
https://a.aliexpress.com/_mMcj8iv
https://a.aliexpress.com/_mNsUqhJ
I used 9.5mm tall switches with both. Translucent buttons required to leave a 1mm space between the button and PCB.
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gibt es eine Möglichkeit mit einigen Änderungen das Modul auch am plus/4 (C16 / C116) zu Nutzen ?
die Softwaresammling der 264er Serie besteht ja zum größten Teil aus One-Filern und Modulen
das wäre Ideal für diese Geräte wenn sowas zu realisieren ist
oder gibt es da schon etwas vergleichbares ???
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gibt es eine Möglichkeit mit einigen Änderungen das Modul auch am plus/4 (C16 / C116) zu Nutzen ?
Eigentlich nicht. Der Expansionsport ist dazu doch zu verschieden.
Was aber geht: Du stellst einen C64 neben den Plus 4, darín die U2(+). Das IEC Kanel in der U2(+) verbindest Du aber mit dem Plus 4.
Dann: Diskettenwechsel mit dem C64, Rest über den Plus 4. Die Kombination geht, habe ich schon ausprobiert.
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Was es auch gibt: Das Sidekick64:
Ist mittlerweile auch ein längerer Thread geworden. Wichtig zu wissen: es gibt eine Platine (oder war es ein Adapter) für die 264er-Reihe.
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oder gibt es da schon etwas vergleichbares ???
Das Sidekick64 soll schon recht gut an den 264ern funktionieren...
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Eigentlich nicht. Der Expansionsport ist dazu doch zu verschieden.
naja ... so fundamental unterschiedlich ist er nicht. Der Adapter für das Sidekick64 um es am C16/+4 zu nutzen ist rein passiv. Der Adapter für den VC20 (Kim und ich sind an einer VC20 Version dran) kommt mit ein paar Dioden und Widerständen aus.
emulaThor macht immer schöne Videos, z.B.
[Externes Medium: https://www.youtube.com/watch?v=x5IDdO3GE5A] -
danke für die coolen Tips Leute !
das geniale sidekick ist leider irgendwie an mir vorbeigegangen - muss ich unbedingt mal testen !
das geniale am Kung Fu Flash ist: es kommt ohne weiteres kabelgewirr und spannungsversorgung aus -> einfach ranstecken und los
sowas fehlt mir für die 264er
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ohne weiteres kabelgewirr
Naja, die SID-FM-Emulation, die Sidekick264 auf den Plus/4 bringt, will man ja auch mal hören, und das geht nur mit einem Audiokabel, welches hinten ins Sidekick gesteckt wird. Dafür stecke ich gern ein Kabel.
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Hello
Would it be possible to emulate this cartridge:
https://rr.pokefinder.org/wiki/Freeze_Framewith the KFF I always have liked this cartridge which was not very successful on C64.
I have 3 copies and I can participate in tests if necessary the ROMs are also available on the link.
Thanks KIM -
I have linked 175 new game adaptations (700 total + 10 demos) in the "magic desk 64KB" cartridge format. All games were unpacked and starts in ONE second. Have fun!
The Joker, this is sooo great!
Out of my BOTAG collection (Best Of TApe Games) that have 374 PRGs, only 64 of them are not in your Magic Desk 64 collection.
List of them are in attachment.
If you can manage them also to have in your new Magic Desk 64 update, it will be great!
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Note I had imagined an LCD to do things like:
- Show the cartridge cover art
- Show some brief historical information about the cartridge or game
Actually, BackBit cartridge has his own BBT format which allows to add up to 10 game screenshots in Koala format for each game, 1 SID file (game music) plus TXT file for game description which can be seen on the TV screen before starting the game.
[Externes Medium: https://www.youtube.com/watch?v=8YKruh_DiEY](look at 03:48 - 04:25) -
Actually, BackBit cartridge has his own BBT format which allows to add up to 10 game screenshots in Koala format for each game, 1 SID file (game music) plus TXT file for game description which can be seen on the TV screen before starting the game.
That is also very nice - I'll have a look at that. But personally I'd prefer the cover art of the tape/disk over a screenshot, both are nice of course. The LCD has lower resolution than the C64 but far better color space, which makes the end-result for a cover look more appealing than a screenshot. Right now I have the LCD working with BMP files in RGB565 mode, rotated 90degrees as most covers are portrait.
I suppose reading BTT files and rendering them could be done from the KFF menu, I'm pretty sure that would need more 6502 code space than currently available so would need some type of 6502 CRT overlay during easyflash menu. Maybe thats already possible with the EAPI, I dont know much about that.
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So what do you think is the most necessary feature of what KFF is still missing?
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So what do you think is the most necessary feature of what KFF is still missing?
Soft-Kernal.
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So what do you think is the most necessary feature of what KFF is still missing?
If you are asking me?
On software level:
- More compatibility if at all possible. I read someone thought around ~40% of C64 programs are currently supported, but I don't have any idea if that is correct. If it would help compatibility I'm in favour of adding the IEC pins, and SDIEC code.
I have no idea if the remaining currently non-working large set of programs are all unavailable as "standard load" alternatives.
- If anyone wants to, it would take only a small change in the firmware to be able to run your own main-menu CRT image. That would work like an optional KFF menu replacement. This would be very nice to develop and extend the menu with features like support for the BTT file mentioned above, without having to re-flash the ARM each time. It would only need a CRT type marked as "Menu" I suppose, loaded into ram after the menu button is pressed. The KFF Menu 6502 code uses an extended EasyFlash 3 api as far as I can tell.
- At hardware level - more pins to connect stuff - which is what I currently have I have enough pins to connect the IEC bus (4 pins), an ESP8266 serial wifi module (2 pins UART), an LCD (5 pins).
- I am all for other modules in IO space. But the impossibility of getting the $01 state is a serious limitation , which needs a good external solution first. I'd be more in favour of a more complex solution that can track all $01 bits, than only the kernal solution
- I've been having a very detailed look at the SD2IEC code, I actually am surprised how the standard CBM DOS-command set has been extended to support direct SD card access with subdirectories from the C64 - Next to D64/D81 access. I think supporting that extended command set would be very nice for C64 programs. But then again I'm not familiar with EAPI maybe the extensions already are there.
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Would it be possible to emulate this cartridge:
https://rr.pokefinder.org/wiki/Freeze_Framewith the KFF I always have liked this cartridge which was not very successful on C64.
It seems quite simple so there is a good chance that it would be possible. Feel free to create a feature request for this on GitHub
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So what do you think is the most necessary feature of what KFF is still missing?
Soft-Kernal.
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So what do you think is the most necessary feature of what KFF is still missing?
Soft-Kernal.
Yes, I've seen that. Sounds promising! I think that would be a huge step for the KFF because it could then replace the good old EF3, completely.