Well, I guess this thread becomes quite polluted then if we start to talk Commodore LCD here :-O But please just open a new thread I am happy to jump in, after all that is also an unreleased Commodore machine like C65, so maybe as interesting for some people as C65 is, or such. I've mapped Commodore LCD from hardware/software point of view quite well (no it has no manual I had to map everything myself through long weeks of work and investigation ... there IS one preliminary PDF of C-LCD eg on Bil Herd's site, but that was a PLAN which is so far from the real devel units of C-LCD that not even about a single line being true, well about that level ... ), according to my information first time ever, before "me" it was not even clear what the CPU clock is, exactly what kind of 65xx is there,how the custom chips worked (LCD controller and MMU) and so on. And indeed, I wrote a specification on hat in parallel developing the first Commodore LCD emulator which kinda works at least. But that's all here now, if you're interested just tell me PM or let's open a new thread or anything ... Xgeos actually is nothing, you don't need to deal with that. It's basically an EXTREMELY stupid C64 emulator suitable for my needs to try to "hack" GEOS to implement more and more of its parts myself. But it was before the great expanse of GEOS disasm/released source ages, now it's completely a dead project. Maybe I should even remove from Xemu, it does nothing too much, seriously.In fact I would like to see some 'splitt-threads' for Xemu.Oh NO, please no COCKies, I've already one built-in ;-P But seriously now. instead of cookies (hopefully not http cookies btw), I would really love for any help even in "only" form of suggestions, opinions, testing, etc too. Till now, Xemu was kinda a "close" stuff, ie not literally but not so much people knew about it even though it was always free/open source, not "closed" in that sense. But since it was more a material in relation of Mega65 to help Mega65 development asked by Paul from me originally (to include Mega65 emulation in Xemu), it's not so much ideal CURRENTLY for a generic purpose Mega65 (or C65) emulator for most people, I guess. To change this, feedback/help/etc is kinda important My only excuse is (ALWAYS ...) the lack of enough time, though I love to do projects like this just for fun. In fact, finding this forum (it's again because of Paul - thanks - to mention it for me) is already a great thing since I am bit closer to any potential user at all who wants to use Xemu in any form ...
One for MEGA65, one for 'pure' C65, one for Commodore LCD (which I really like to investigate) and one for Xgeos.
In case of xclcd per eample I would like to find more informations, like which cpu, how is gpu organized, is there SID?, how is the memory organized, and of course: is there somewhere a 'preliminary manual' like the C65 one? How do I attach one .d64 (or .d71 or .d81) to it?
In case of Xgeos: how to setup to boot a 'full fledged' Geos-System?
The enterprise I only sniff a little bit around, but that's not my favorite (in case of Z80 systems I love MSXII and SAM Coupé)
So back to topic: Indeed it's superb to have you on board, and I am willing to testdrive MEGA65/C65/Xclcd and Xgeos. Of course the main attraction is MEGA65/C65 (for now)
Btw.: Gabor, COCKies are also called Biologic-Joysticks
Anyway, indeed, it's off-topic here. I just write there, that someone may be interested, then I am happy to give information or talk on these, but it should not be done in this thread. I won't open new threads, since if someone is really interested he can instead
Thanks for the patience.
In Gabor's Xemu gibt es einen Emulator für dieses Retro-Wunderding -> xclcd.
Da gibts viel zu entdecken.
Erstens hat der LCD eingebaute Software (deutlich besser als die +4 Software) und als Basic gibt es BASIC 3.6 mit sage und schreibe 55294 Bytes free.
Die LCD hat eine Auflösung von 80 Zeichen x 16 Zeilen.
The post was edited 2 times, last by Freddy: Screenshots eingefügt. ().