I am using FileLoad V2.1.2 https://csdb.dk/release/?id=114912
And get the error "SD2IEC : I/O ERROR #5", however I have no idea what it means. Can anyone assist?
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I am using FileLoad V2.1.2 https://csdb.dk/release/?id=114912
And get the error "SD2IEC : I/O ERROR #5", however I have no idea what it means. Can anyone assist?
Ich kenne das Programm nicht, aber falls es sich dabei einfach nur um Kernal-Fehlernummern handelt, gilt diese Liste:
0 = BREAK
1 = TOO MANY FILES
2 = FILE OPEN
3 = FILE NOT OPEN
4 = FILE NOT FOUND
5 = DEVICE NOT PRESENT
6 = NOT INPUT FILE
7 = NOT OUTPUT FILE
8 = MISSING FILE NAME
9 = ILLEGAL DEVICE NUMBER
5 = DEVICE NOT PRESENT
yes, this is it.
it is almost impossible to debug on a real C64, and the SD2IEC won't run under VICE (emulated or with ZoomFloppy). I put some debug code in after jsr $ffc0 and got $05 back. The strange thing about this, is all loading works upto the game itself. When the game ends and attempts to reloads, then I get DEVICE NOTPRESENT.
$b7 - $bc are all populated with the correct values.
I wonder if something like the DD0x direction register is broken causing this issue
I finally tracked it down to ZP ($94 used in game) item in $FFC0
http://sta.c64.org/cbm64mem.html
94 148[td]Serial bus output cache status. Bits:
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