Viel Spass!
Könnte das mal jemand ins richtige Thema "Fertige Images" verfrachten.
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letzter Beitrag von Stephan Scheuer am
Viel Spass!
Könnte das mal jemand ins richtige Thema "Fertige Images" verfrachten.
Oh, glatt übersehen. Vielen Dank dafür. Dachte erst es wären vollwertige EF Versionen, mit speichern im Flash.
Oh, glatt übersehen. Vielen Dank dafür. Dachte erst es wären vollwertige EF Versionen, mit speichern im Flash.
Nein, kommmt noch.
Ich muss mir erst noch einige Dinge der EF-Programierung aneignen.
Auf jeden toll, das du dazu Lust hast.
Klaus,
3 1/2 months passed since you post these games in new topic, and I just saw these new Easyflash releases today!
If these games are proper easyflash releases, why don't you send them to csdb.dk?
If these games are disk2easyflash releases, then it should be posted in disk2easyflash fertige images section.
We have there for now 344 games
If these are just Klaus releases, the I suggest you open topic "Easyflash releases by Klaus Scheurer"
Because I could bet you will post them more
Can you also post xbank versions of these CRT game versions?
So we can compile our own collections to fill all 1MB slot of Easyflash cartridge
Was ist denn der Unterschied zwischen diesen Images und "vollwertigen"?
"Diese" sind prinzipiell mit disk2easyflash aus Disketten-Images (semi-)automatisch zusammengehackstückt. Das ist im Grunde ganz nett und hilft über den ersten Berg, hat aber seine Eigenheiten und kleine Unschönheiten. Es sind im Grunde Diskimages, die von einem Easyflash laufen. "Vollwertige" sind von kundigen Leute auf die Hardware unmittelbar portierte, angepasste, optimierte und polierte Fassungen der Ausgangssoftware. Da ist nichts diskimage-iges mehr dran.
Tilobyte,
Only difference between disk2easyflash releases and proper easyflash releases is that disk2easyflash release can't save states and high-scores, but that minor issue don't crash games offering that option (basically, only serious players of strategy and adventure games will see that as a problem).
Anyway, 1541 Ultimate firmware still can't do that either, so this issue is applicable only to Easyflash cartridges.
Everything is very well explained in this post:
Alles anzeigenTilobyte,
Only difference between disk2easyflash releases and proper easyflash releases is that disk2easyflash release can't save states and high-scores, but that minor issue don't crash games offering that option (basically, only serious players of strategy and adventure games will see that as a problem).
Anyway, 1541 Ultimate firmware still can't do that either, so this issue is applicable only to Easyflash cartridges.
Everything is very well explained in this post:
This Games is a Hybrid with D2E and own Code to understand how it works. you can it post in disk2easyflash realese.
Joyport 1
Klaus,
Excellent that we have another coder for making Easyflash releases
Can you also post xbank CRT game version with regular CRT version for all games you posted here?
It's really easy to do - you only need to use -x command instead of -c command with disk2easyflash tool.
In that way people can fill all 1MB slot of Easyflash cartridge with xbank crt game versions they wanted with NDEFPack tool.
Simpsons Arcade doesn't work on Easyflash catridge with C64C model.
It shows static screen with graphic garbage only.
Simpsons Arcade doesn't work on Easyflash catridge with C64C model.
It shows static screen with graphic garbage only.
Its only a test catridge. I am working on a real simpsons EF version with hiscore saver. no ramdisk like disk2easyflash it use.
with own filetable to move the date from EF to c64-ram.
winvice c64c it works