Danke fuer die Info Dirk,
ich faende das ideal.
James schrieb mir gerade und bat mich das hier auch zu posten:
Zitat von JamesAlles anzeigen
Hello people! James here from RGCD writing regarding the 16KB compo (and other things).
I've decided to postpone the next compo until 2017. I'll have a launch announcement to make about that in January 2017, and it will run
for 9 months, limited to 16KB as usual.
The reasons for this are many. First of all, it seems a little late now to announce a 2016 compo! I don't like to commit to a new one
until everyone from the 2015-16 round has received their prizes.
Secondly, I was approached (very politely) by Dirk of the F64 compo to ask if I would consider running a joint compo with him instead of
running a separate one that 'clashes' with his. I have taken time to consider this, but would prefer to not collaborate on this, as our
competitions and audience are quite different. (To be honest, the RGCD compo has more in common with the excellent Reset 4KB compo!)
In addition to this, this year I committed and completed two (large) and successful Kickstarter projects as well as releasing a PC game
(that did depressingly badly, fyi). These took up a LOT of my time, and ultimately the PC release of Conga Combat left me feeling quite
depressed for a few months.
Why so few releases on the C64 this year? Again, it's been a matter of time, but ALSO due to me feeling unhappy with the way the games are
presented. This is why over the past month I have:
* Hired a local product protographer to take all future product shots.
* Made arrangements to replace all 'self printed' inlays and manuals with new professionally designed and printed ones without increasing
the price.
* Discontinue the 'cardboard cartons' for the majority of games and all future releases (this saves a LOT on unecessary printing costs for
multiple box types).
* Use new 'domed' 3d cart labels for future releases (and upgrade previous ones).
In addition to this Martin and I have been in discussions with Jens of icomp to increase the portfolio of cartridge types we have
available.
This all costs quite some money, so it will be a slow but ultimately worthwhile process.
The first release to incorporate all of these new elements will be Jam It!, which will be out this week. Over the next year I will slowly
'upgrade' existing releases with these new manuals and labels, and they will be available to buy (cheap) as upgrade packs if you already
have the games.
Soon after Jam It, C2048 from p1x3l.net and Moonspire will be available, with other releases such as Yoomp! and LuftrauserZ planned before
Christmas.
Ok, so if anyone has any questions, please feel free to write me on dev -at- rgcd.co.uk.
Und diese hier darf ich auch zeigen
https://www.dropbox.com/sh/acr…-9oOl35PaJgX-c2Z8sSa?dl=0