WinUAE 1.5.3 released !

Es gibt 2 Antworten in diesem Thema, welches 1.155 mal aufgerufen wurde. Der letzte Beitrag (23. November 2008 um 11:39) ist von retroK.

  • WinUAE 1.5.3 ( 09.11.2008 )

    Major 1.5.x bug fixes:

    - Huge memory leak when switching between RTG and native modes.
    - Writing to disk images didn't work in some games.
    - Configuration cache missing files in subdirectories.
    - Random freeze when switching to fullscreen modes that are smaller than desktop resolution.
    - Second and third mouse/firebutton handling fix (Aladdin, BC.Kid and more)

    Other bugs fixed:

    - "Always on top", "No taskbar button" and fullscreen color depth change works on the fly.
    - OpenGL fullscreen fixed.
    - Parallel/Serial/MIDI select menus and Input-panel bottom options didn't work correctly.
    - System clock run slightly too fast or slow if chipset refresh rate was different than startup refresh rate (really old bug).
    - OCS NTSC configuration defaulted to PAL refresh rate.
    - Real PCMCIA SRAM card re-insert detection fixed.
    - Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch (CTRL+F12) color errors fixed.

    New features:

    - Basic file association settings added to GUI (.uae, .adf etc..)
    - RTG vertical blank wait uses interrupts, no more busy waiting. Should improve performance in many fullscreen RTG games.
    - Added RTG virtual refresh rate configuration to GUI.
    - Added RTG refresh rate next to chipset refresh rate FPS counter.
    - Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
    - Midline resolution change improvements (still far from perfect, Disposable Hero, Innovation Part 2)
    - Only accept current latest OpenAL32.dll or newer (old versions can cause crashes during device enumeration)
    - Improved emulation of reads from write-only custom registers (S.E.X. / Fantasys)
    - Syncronize Clock stability improved.

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    Zitat

    Beta 2:

    - fixed b1 slowdown when lots of sprites are visible
    - CD32 mode CD32.TM detection added (log only)
    - RTG vblank interrupt changes, use INTB_VERTB if RTG vblank is set to "Chipset". (very compatible, no extra interrups happening) Uses INTB_PORTS if different than Chipset. (Previously used INTB_EXTER but some games didn´t like it, Ports seems to be more compatible) Added "Disabled" option which disables RTG vblank support.
    - fixed possible crash when closing fullscreen mode
    - uaeserial.device unit 10+ open failure fix
    - hardfile os-specific and common stuff separated more logically, more portable (and easier to add new image types, see below)

    - VHD (VirtualPC) fixed and dynamic harddrive images supported. Reading and writing supported, image creation supported. HDF->VHD conversion is not built-in but you can use for example VHDTool or any other tool that supports raw to vhd conversion (hdf is a basic raw harddrive image type) "Differencing" image type may be supported in future (differencing = all written data goes to another image, like adf "saveimages")

    WARNING: vhd support may not be bug free yet. Remember backups!

    Why YetAnotherImageFormat? Main point is dynamic images. New empty dynamic image is always very small (even if virtual size is multiple gigabytes) and image grows automatically when needed