Es gibt 188 Antworten in diesem Thema, welches 23.668 mal aufgerufen wurde. Der letzte Beitrag (19. Oktober 2025 um 13:27) ist von Negan.

  • This will require space on the board (which is scarce)

    The dimensions of the board are those of the original C16 board, right? You could blow up the board to C64 board size, couldn't you? Since it is intended to be put in a C64 case anyway, if i unterstand correctly?

    By the way, welcome to F64. Nice to have you here. :thumbup:

    That is correct, but I've always sort of "reserved" the space on the left for the integration of what I mentioned above (SID, Userport, 256k RAM). The board can also be extended a bit in height, but then making use of the new space would require to reroute A LOT of things. We'll see. BTW, the board currently fits in both original C16 cases (but those require a bit of surgery), C64 and C64C cases.

    Thanks for the welcome, I have actually been registered here for ages, I meant to use this to practice my German but I never got around to it :/.

    Ich wünsche mir noch eine onboard Kernalumschaltung 4-fach über die Restore-Taste :thumbsup: damit kann man ohne ins Gehäuse bohren zu müssen oder einer Adapterplatine auch JiffyDOS installieren oder verschiedene CHAR-Sets. Ein onboard SD2IEC wäre auch cool :whistling:.

    Das ist gar unmoeglich, weil es keine Restore-Taste auf der x264-Tastatur gibt. And no, the C64 keyboard matrix is much different, you can't swap it in easily.

  • Das ist gar unmoeglich, weil es keine Restore-Taste auf der x264-Tastatur gib

    Ich glaube, das bezog sich auf die Idee, auch eine C64-Tastatur verwenden zu können.

    And no, the C64 keyboard matrix is much different, you can't swap it in easil

    Yes, that's true. But maybe someone has a clever idea to overcome that. :smile:

  • @Bitte melde dich an, um diesen Link zu sehen. I have a suggestion for the littleSixteen. You removed the RF Modulator - a chinch port or 3.5mm jack plug for SID output would be cool just where the hole for the antenna cable is.

    Gesucht: Commodore Slimeline PC, Commodore Tower PC, PC60, Drean C16 in OVP, VC20 Module wie Steinbeisser, VIC20 Module von OEM und Mach. Lang

  • @Bitte melde dich an, um diesen Link zu sehen. I have a suggestion for the littleSixteen. You removed the RF Modulator - a chinch port or 3.5mm jack plug for SID output would be cool just where the hole for the antenna cable is.

    Just as I mentioned earlier in this thread: It would be very nice to build like the C64-reloaded-board with S-Video- and 3,5mm-jack-port where the wholes for the RF modulator have been.

    This will require space on the board (which is scarce)

    The dimensions of the board are those of the original C16 board, right? You could blow up the board to C64 board size, couldn't you? Since it is intended to be put in a C64 case anyway, if i unterstand correctly?

    By the way, welcome to F64. Nice to have you here. :thumbup:

    In my opinion kinzi hit the right point here: Why trying to fit the original board sizes? The usual case will be using the board in a Bitte melde dich an, um diesen Link zu sehen. and even when you try to replace the board in an original C16 (with broken board) you have to drill some wholes on the back but you have enough room anyway because such a C16-breadbin-case is made for large C64-boards anyway. With this won place there might be the chance to implement four empty sockets (two for the 3-plus-1-ROMs and two for cartridge ROMs) on the board and the need for an expansion slot might have been gone (unless you need the 1551).

    So what about aiming to the size of a full size board and integrate all the nice pieces you have already worked on (like the userport, the SID-card, etc.), SukkoPera ? Maybe that would not be a "Little sixteen" anymore, but it would be more like a Bitte melde dich an, um diesen Link zu sehen. Cost Reduced that could have come from Commodore itself in the late eighties (the C16 was a reworked 116 to fit in a breadbin case, why shouldn't Commodore made a reworked V364 to fit in the C64C-case?). And please accept the help of kinzi , androSID and toms01 . They are very deep in the hardware ( androSID even with scanning electron microscope 8o) they might help iron out problems and errors in your work.

    Well, now I only see one task left. It would be disappointing to kill working C16 to get keyboards for this upcoming "V364 neo". What about connecting a C64/VIC20-keyboard? how have the keycaps to be printed to fit the occupancy? Perhaps than there Bitte melde dich an, um diesen Link zu sehen. with these special keys.

    Ideen, die ich mit eurer Hilfe gerne wahr machen würde:

    1. Eine wirklich neue Maus am C64 auf Basis der Bitte melde dich an, um diesen Link zu sehen.

    2. Die erste echte Maus für die 264er mittels Anschluss einer Bitte melde dich an, um diesen Link zu sehen.

  • @Bitte melde dich an, um diesen Link zu sehen.
    SideKick264 does not only have Module Emulation also has SID Emulation and much more.
    Maybe in the future even more, e.g. 1551 emulation.
    So I think it would be worth to think about an internal Port where the Pi can be connected.
    The other idea that is discussed if it would be a good and doable idea to replace the C16 Expansion Port with a C64 Style Expansion Port.

    That would give the opportunity to port a lot of existing C64 Hardware, what would be use full?

    There is already an adapter in existence, what would work out of the box and what would need modification?

  • Why trying to fit the original board sizes? The usual case will be using the board in a new icomp C64C-case and even when you try to replace the board in an original C16 (with broken board) you have to drill some wholes on the back but you have enough room anyway because such a C16-breadbin-case is made for large C64-boards anyway.

    That was my idea behind it.

    four empty sockets (two for the 3-plus-1-ROMs and two for cartridge ROMs) o

    I would combine the 3-plus-1 ROMs into a single one, otherwise this would be a totally waste of resources (ROMs, power and space).

    What about connecting a C64/VIC20-keyboard?

    That is the idea behind my proposal: C64-style keyboards are available easily, even new ones, though at a cost.

    However, converting the matrix somehow is the "little" problem by now. :smile:

  • Well, now I only see one task left. It would be disappointing to kill working C16 to get keyboards for this upcoming "V364 neo". What about connecting a C64/VIC20-keyboard? how have the keycaps to be printed to fit the occupancy? Perhaps than there Bitte melde dich an, um diesen Link zu sehen. with these special keys.

    I think the problem is already solved there is the mechboard64 Bitte melde dich an, um diesen Link zu sehen. and Keycaps have also been produced.
    If the matrix needs to be adjusted a mechboard264 PCB could fix that.
    I don't know how much it differs maybe a universal variant is possible.

    A short investigation shows there are three ways two fix that:
    1. add 2nd connection header: Bitte melde dich an, um diesen Link zu sehen.
    2. Patch Kernal ROM: Bitte melde dich an, um diesen Link zu sehen.

    3. change keyboard PCB.


    I think the 1st option is the best.

    If I am not missing something 14 keys would be still different and would need a new CAP:

    [+] [←],

    [-] [→],

    [£] [↑],

    [CLR HOME] [↓],

    [*] [+],

    [↑] [-],

    [=] [*],

    [RESTORE] [CLEAR HOME],

    [=] [*],

    [↑CRSR↓] [£],
    [←CRSR→] [=],
    [f 1/f 2] [f 1/f 4],

    [f 3/f 4] [f 2/f 5],

    [f 5/f 6] [f 3/f 6]

    [f 7/f 8] [HELP/f 7]

    The key caps of +, -, *, = , £ look like they could be reused but they are in a different row so they can not as the angle varies from row to row.

  • I don't know how much it differs maybe a universal variant is possible.

    Yes, but the keycaps have to be printed different (or twice, like the international keyboards for the C128 with ÖÄÜ additionally printed on the keys).

    Ideen, die ich mit eurer Hilfe gerne wahr machen würde:

    1. Eine wirklich neue Maus am C64 auf Basis der Bitte melde dich an, um diesen Link zu sehen.

    2. Die erste echte Maus für die 264er mittels Anschluss einer Bitte melde dich an, um diesen Link zu sehen.

  • @Bitte melde dich an, um diesen Link zu sehen.
    SideKick264 does not only have Module Emulation also has SID Emulation and much more.
    Maybe in the future even more, e.g. 1551 emulation.
    So I think it would be worth to think about an internal Port where the Pi can be connected.
    The other idea that is discussed if it would be a good and doable idea to replace the C16 Expansion Port with a C64 Style Expansion Port.

    That would give the opportunity to port a lot of existing C64 Hardware, what would be use full?

    There is already an adapter in existence, what would work out of the box and what would need modification?

    Personally I *hate* putting RasPi's in any of my old machines. I sort of feel "dirty" to use a computer that is like 10000x more powerful than the machine I'm putting it into to do some relatively stupid things (think RGB conversion for Amigas). I know people use it but I'll never do anything in this direction. I'll happily consider accepting the mod if someone else does it and sends a PR though ;).

    Changing the expansion connector to the one used on th C64 is mostly required because that connector is easy to find, while the original x264 is impossible to find. It would NOT provide compatibility with stuff designed for the C64 as the signals on the userport, and the design of the whole machine, is vastly different. There are no /GAME, /EXROM signals, for instance. The existing adapter only works for the SideKick64 because it was designed to be compatible from the beginning, I think.

    I have already spoken about making the board bigger above, Bitte melde dich an, um diesen Link zu sehen..

    LittleSixteen already supports having the BASIC+KERNAL+FUNCTION ROMS into a single 64 kB EEPROM.

    The Mechboard is something I wanted to consider in the future and still sounds like the best option to me. We can just redesign the PCB and implement the C16 matrix.


    I am absolutely keen to accept any help for this and any other projects of mine. Why would I have made them open source otherwise? The reason I posted here in the first place is to avoid others doing work I have already done and rather contribute new features. So let's make a plan together!

    Also, make sure to read Bitte melde dich an, um diesen Link zu sehen., there's the rationale for every mod I made and an detailed list of what was done and what not.

  • I am absolutely keen to accept any help for this and any other projects of mine. Why would I have made them open source otherwise? The reason I posted here in the first place is to avoid others doing work I have already done and rather contribute new features. So let's make a plan together!

    Also, make sure to read Bitte melde dich an, um diesen Link zu sehen., there's the rationale for every mod I made and an detailed list of what was done and what not.

    I think the discussion here started to find out what is the common sense in this German Forum before bothering you with requests.

    Regarding the keyboard I would suggest a different way:

    Add two headers one for C16 keyboard and one for C64 keyboard.

    Key position defines function not the writing on the cap.

  • That's why I would favor a Sidekick264 compatible C64 Style connector.
    So the Pi can be left outside the case and the Sidekick can be properly called a Peripheral Device.

  • Changing the expansion connector to the one used on th C64 is mostly required because that connector is easy to find, while the original x264 is impossible to find. It would NOT provide compatibility with stuff designed for the C64 as the signals on the userport, and the design of the whole machine, is vastly different. There are no /GAME, /EXROM signals, for instance. The existing adapter only works for the SideKick64 because it was designed to be compatible from the beginning, I think.

    :thumbup:

    LittleSixteen already supports having the BASIC+KERNAL+FUNCTION ROMS into a single EEPROM.

    :thumbup:

    The reason I posted here in the first place is to avoid others doing work I have already done and rather contribute new features. So let's make a plan together!

    :thumbup:

    Regarding the keyboard I would suggest a different way:

    Add two headers one for C16 keyboard and one for C64 keyboard.

    Key position defines function not the writing on the cap.

    Adding the connector is not the problem. The C64 matrix is very different from the C16 one, so it's not just the key caps carrying the wrong label but the same key on the C16 keyboard - even numbers or letters, not only special ones - may result in a totally different resulting key press on a C64 keyboard.

    Thus, either the matrix has to be converted somehow:

    • changing the keyboard electronically, i. e. by a new keyboard PCB or re-wire all the keys :X
    • converting the signals somehow (would requere some intelligence, a microcontroller for example)

    Or the ROM has to be altered to support a native C64 keyboard.

    I like the idea, but I have no clue so far how I would do it. :nixwiss:

  • If I got it right this should do the job:
    Bitte melde dich an, um diesen Link zu sehen.

    Bitte melde dich an, um diesen Link zu sehen. vs Bitte melde dich an, um diesen Link zu sehen.

  • If I got it right this should do the job:
    Bitte melde dich an, um diesen Link zu sehen.

    If that's correct a simple re-wired connector on the board should do the job, indeed.

    In my memory the key-chains were also different, but I most likely don't remember correctly.

  • If I got it right this should do the job:
    Bitte melde dich an, um diesen Link zu sehen.

    If that's correct a simple re-wired connector on the board should do the job, indeed.

    In my memory the key-chains were also different, but I most likely don't remember correctly.

    Above I missed a difference in the Cap printing but same function:
    [←] [ESC]

    Keys which are different after adjusting the mapping:
    C64 C16

    [+] [↓] (same row different place)
    [£] [←] (same row different place)
    [←(Esc)] [CLEAR HOME] (different Row, different key size)

    [←CRSR→] [£] (same Row different place)

    [↑CRSR↓] [@] (different Row)

    [R-SHIFT] [ESC] (different Row, different key size)

    [@] [-] (same row different place)

    [↑] [+] (same row different place)

    [-] [↑] (different Row)

    [CLR HOME] [→] (same row different place)

    [RESTORE] likely also needs some extra work.

  • Kann man nicht auch den Code vom Henning seinem Keyman64 dafür verwenden, oder ist das we mit Kanonen auf Spatzen zu schießen?



    Bitte melde dich an, um diesen Link zu sehen.

    Offizieller JiffyDOS Reseller

  • Das ist gar unmoeglich, weil es keine Restore-Taste auf der x264-Tastatur gibt.

    :platsch: Schande über mein Haupt



    Bitte melde dich an, um diesen Link zu sehen.

    Offizieller JiffyDOS Reseller