Hi Everyone đ
I am using the BUMP command for data collision with background PETSCII.
If I use the SPRITE 0 it works perfectly.
However, if I use SPRITE 0 with SPRITE 1 both are counted rather than SPRITE 0. ( for example SPRITE 1 is thrust from a Space Ship )
Here is my current small routine :
580 C = BUMP(2)
590 IF (C <> 0) THEN ... ( goto collision routine )
I have tried to change the number in the (C <> 0) but nothing works for some reason. Must it be something simple?
Many thanks.