Ich habe mal das Handbuch mit dem Dialekt-File von C64Studio abgeglichen, und gleich ein paar fehlende bei mir nachgetragen. Mir sind aber noch folgende Abweichungen aufgefallen:
Ich habe mal alle Tokens aus direkt aus dem Sourcecode (920357) raus und bisschen "hübscher" aufbereitet und alphabetisch sortiert:
Code
- Keyword Token
- - $AB
- * $AC
- / $AD
- ^ $AE
- + $AA
- < $B3
- << $FE $52
- <colon> $FE $3A
- <esc cmd token> $FE
- <esc func token> $CE
- <quote> $FE $22
- <space> $FE $20
- = $B2
- > $B1
- >> $FE $53
- ABS $B6
- AND $AF
- APPEND $FE $0E
- ASC $C6
- ATN $C1
- AUTO $DC
- BACKGROUND $FE $3B
- BACKUP $F6
- BANK $FE $02
- BEGIN $FE $18
- BEND $FE $19
- BIT $FE $4E
- BLOAD $FE $11
- BOOT $FE $1B
- BORDER $FE $3C
- BOX $E1
- BSAVE $FE $10
- BUMP $CE $03
- BVERIFY $FE $28
- CATALOG $FE $0C
- CHANGE $FE $2C
- CHAR $E0
- CHDIR $FE $4B
- CHR$ $C7
- CIRCLE $E2
- CLOSE $A0
- CLR $9C
- CMD $9D
- COLLECT $F3
- COLLISION $FE $17
- COLOR $E7
- CONCAT $FE $13
- CONT $9A
- COPY $F4
- COS $BE
- CURSOR $FE $41
- CUT $E4
- DATA $83
- DCLEAR $FE $15
- DCLOSE $FE $0F
- DEC $D1
- DEF $96
- DELETE $F7
- DIM $86
- DIR $EE
- DISK $FE $40
- DLOAD $F0
- DMA $FE $1F
- DMODE $FE $35
- DO $EB
- DOPEN $FE $0D
- DOT $FE $4C
- DPAT $FE $36
- DSAVE $EF
- DVERIFY $FE $14
- ECTORY $FE $29
- EDIT $FE $45
- EDMA $FE $21
- ELLIPSE $FE $30
- ELSE $D5
- END $80
- ENVELOPE $FE $0A
- ERASE $FE $2A
- ERR$ $D3
- EXIT $ED
- EXP $BD
- FAST $FE $25
- FGOSUB $FE $48
- FGOTO $FE $47
- FILTER $FE $03
- FIND $FE $2B
- FN $A5
- FONT $FE $46
- FOR $81
- FOREGROUND $FE $39
- FORMAT $FE $37
- FRE $B8
- FREAD# $FE $1C
- FREEZER $FE $4A
- FWRITE# $FE $1E
- GCOPY $FE $32
- GET $A1
- GO $CB
- GOSUB $8D
- GOTO $89
- GRAPHIC $DE
- HEADER $F1
- HELP $EA
- HEX$ $D2
- HIGHLIGHT $FE $3D
- IF $8B
- IMPORT $DD
- INFO $FE $4D
- INPUT $85
- INPUT# $84
- INSTR $D4
- INT $B5
- JOY $CF
- KEY $F9
- LEFT$ $C8
- LEN $C3
- LET $88
- LINE $E5
- LIST $9B
- LOAD $93
- LOADIFF $FE $43
- LOCK $FE $50
- LOG $BC
- LOG10 $CE $08
- LOOP $EC
- LPEN $CE $04
- MEM $FE $23
- MERGE $E6
- MID$ $CA
- MKDIR $FE $51
- MOD $CE $0B
- MONITOR $FA
- MOUNT $FE $49
- MOUSE $FE $3E
- MOVSPR $FE $06
- NEW $A2
- NEXT $82
- NOT $A8
- OFF $FE $24
- ON $91
- OPEN $9F
- OR $B0
- PAINT $DF
- PALETTE $FE $34
- PASTE $E3
- PEEK $C2
- PEN $FE $33
- PIXEL $CE $0C
- PLAY $FE $04
- POINTER $CE $0A
- POKE $97
- POLYGON $FE $2F
- POS $B9
- POT $CE $02
- PRINT $99
- PRINT# $98
- RCOLOR $CD
- RCURSOR $FE $42
- READ $87
- RECORD $FE $12
- REM $8F
- RENAME $F5
- RENUMBER $F8
- RESTORE $8C
- RESUME $D6
- RETURN $8E
- RGRAPHIC $CC
- RIGHT$ $C9
- RMOUSE $FE $3F
- RND $BB
- RPALETTE $CE $0D
- RPEN $D0
- RPLAY $CE $0F
- RREG $FE $09
- RSPCOLOR $CE $07
- RSPEED $CE $0E
- RSPPOS $CE $05
- RSPRITE $CE $06
- RUN $8A
- RWINDOW $CE $09
- SAVE $94
- SAVEIFF $FE $44
- SCNCLR $E8
- SCRATCH $F2
- SCREEN $FE $2E
- SET $FE $2D
- SGN $B4
- SIN $BF
- SLEEP $FE $0B
- SOUND $DA
- SPC( $A6
- SPEED $FE $26
- SPRCOLOR $FE $08
- SPRITE $FE $07
- SPRSAVE $FE $16
- SQR $BA
- STEP $A9
- STOP $90
- STR$ $C4
- SYS $9E
- TAB( $A3
- TAN $C0
- TEMPO $FE $05
- THEN $A7
- TO $A4
- TRAP $D7
- TROFF $D9
- TRON $D8
- TURBO $FE $38
- TYPE $FE $27
- UNLOCK $FE $4F
- UNTIL $FC
- USING $FB
- USR $B7
- VAL $C5
- VERIFY $95
- VIEWPORT $FE $31
- VOL $DB
- WAIT $92
- WHILE $FD
- WINDOW $FE $1A
- WPEEK $CE $10
- WPOKE $FE $1D
- XOR $E9
Und mit der Liste gehe ich jetzt nochmals das Handbuch durch.