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last post from tosh1232 at the

Preview of "Another World" for the MEGA65

  • majikeyric i don't think kitchen coder meant it insulting in any way.

    We all appreciate the work and love you've invested, to give us this excellent port of Another world for the MEGA65 !

    Thank you !!! :-)

    But my question really would be, is he correct with his comments regarding missing screens ?

    I can't tell for sure, the last time i've played the original version on the Amiga was almost 30 years ago and i just can't remember.

  • [user = '17197'] majikeyric [/ user] i don't think [user = '27055'] kitchen coder [/ user] meant it insulting in any way.

    We all appreciate the work and love you've invested, to give us this excellent port of Another world for the MEGA65!

    Thank you !!! :-)

    But my question really would be, is he correct with his comments regarding missing screens?

    I can't tell for sure, the last time i've played the original version on the Amiga was almost 30 years ago and i just can't remember.

    I already mentioned that the version on the filehost shouldn't have the screen bug.The version exhibited at Doreco was older.

  • And well, it is VM based (Another World) as someone said here, so after that post and info, amateurs like me ;) think that it must be quite simple to convert it to any platform.

    That's probably why it was released sort of 1:1 on so many platforms in the past (MD, SNES, Jaguar, 3DO, PC,...). Just copy and paste, haha ;) ;) .

    It just means you don't have to reverse engineer game logic and assets. But you still have to implement a fast virtual machine and very fast vector graphics on a computer, that is less powerfull than the original platform (Amiga had line drawing, polygon drawing with patterns/stippling in it's blitter hardware, and it had a 7MHz 16/32 Bit CPU with a powerful instruction set). And I guess the Mega65 is still less powerful than most other platforms mentioned (SNES, VGA-PC>=386, 3DO, ...).


    I didn't want to give the impression, that porting Another World to C64/Mega65 is a piece of cake, when I said it is based on a VM. It just makes it possible to do a very good conversion without nearly infinite amount of reverse engineering effort.

  • Take the SDCard out of your DevKit, put it into your PC (or whatever) and simple copy the d81 file on the SD Card. After that you reinsert the SD Card

    into your DevKit.

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