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"Turbo Rascal Syntax error" with MEGA65 Support

  • I came across this project by chance, which has recently also integrated support for the MEGA65. It sounds very interesting and makes a good impression at first glance.


    Turbo Rascal Syntax error, “;” expected but “BEGIN”

    Quote

    “Turbo Rascal Syntax error, “;” expected but “BEGIN” (Turbo Rascal SE, TRSE) is a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86.


    Due to lack of time, I did not deal with it very intensively, but I wanted to at least introduce it and show you a few very first steps with it.


    First, of course, you should download it. Versions for Windows, macOS and Linux can be found here:


    Downloads


    After starting it, you can choose one of the many tutorials. Ideally in our case, of course, "MEGA65":



    You can enter the desired emulator in the settings. I chose the xmega65 from hernandp because it also implemented a lot of VIC-4 things.



    First I loaded a raster program (07_rasters.ras) from the tutorial and then let it compile "RUN".



    Then the selected emulator is started automatically and the generated program is integrated and started. Worked out pretty well:




    Then I quickly load (01_hello_world.ras) and modified a little the obligatory simple "Hello World" with a few "color effects".



    Looks pretty good so far! :D




    By the way, the project for the C64 was presented here in this older thread. The good news is that it now supports the MEGA65 as well.


    It is certainly worth a closer look. For example, I haven't found a command on the fly how to get keyboard entries such as an "INPUT A$" like in BASIC. But there is certainly that somewhere in the project. ;)


    Overall, I like it very much and it's very interesting! :thumbup: