Es gibt 28 Antworten in diesem Thema, welches 9.623 mal aufgerufen wurde. Der letzte Beitrag (11. März 2023 um 06:35) ist von Tarnyko.

  • Kauf es, schon allein um zu supporten! Du spielst das sicher bald, und es ist sehr umfangreich, also hat man auch lange etwas davon.

    Und Nein, es ist nicht wie Cobra ;) Cobra ist nur ein stumpfes Ballerspiel, das hier ist ein richtig gutes Action-Adventure.

    C64 - Die einzig wahre PlayStation!
    Bitte melde dich an, um diesen Link zu sehen.

  • Gibt es inzwischen ne Komplettloesung? Ich stecke fest ...

    Ja, geht mir genau so. Echt tolles Spiel bisher. Aber ich benötige immer entweder eine Lösung oder ein Longplay Video um durch so eine Art von Spielen durch zu kommen. Also bitte an die Longplay Macher: macht doch bitte ein Longplay von Metal Warrior Ultra!!!! Bitte :saint:

  • Habe das Spiel gestern beendet; das war ganz toll! Hat trotzdem 10 Stunden gebraucht

    Also bitte an die Longplay Macher: macht doch bitte ein Longplay von Metal Warrior Ultra!!!! Bitte :saint:

    Es gibt ein Longplay auf YT; aber nicht ganz komplett (es fehlen Schritte, um Billy zu retten).

    Gibt es inzwischen ne Komplettloesung? Ich stecke fest ...

    Ich habe für mich eine Lösung geschrieben. Wenn du -oder jemand- es noch willst, schreibe ich es sauber.

  • Habe das Spiel gestern beendet; das war ganz toll! Hat trotzdem 10 Stunden gebraucht

    Also bitte an die Longplay Macher: macht doch bitte ein Longplay von Metal Warrior Ultra!!!! Bitte :saint:

    Es gibt ein Longplay auf YT; aber nicht ganz komplett (es fehlen Schritte, um Billy zu retten).

    Gibt es inzwischen ne Komplettloesung? Ich stecke fest ...

    Ich habe für mich eine Lösung geschrieben. Wenn du -oder jemand- es noch willst, schreibe ich es sauber.

    Ich wäre sehr an einer Lösung interessiert. Muss auch nicht super ausformuliert sein 😃

    Wo gibt es was bei YT? Habe da bisher nur Longplays du MW gefunden aber nicht MW Ultra...

  • Wo gibt es was bei YT? Habe da bisher nur Longplays du MW gefunden aber nicht MW Ultra...

    Es ist hier: Bitte melde dich an, um diesen Link zu sehen..

    Aber es ist Twitch-like, mit unnötige Teile -und es fehlt 20 Minuten.

    Entschuldigung für die Lösung, es dauert ein bisschen (ich übersetze es mal wenn ich wieder aus Asien komme - ~ 10 Tage!)

  • Ich wäre sehr an einer Lösung interessiert. Muss auch nicht super ausformuliert sein 😃

    Hier ist es endlich! Habe es zuerst ins Englische übersetzt. Deutsch ist möglich, wenn jemand es braucht 😃.

    (Die Lösung ist "spoiler" unter)

    MW ULTRA

    GENERAL TIPS

    - The hero regens automatically, but only the current healthbar section (green OR yellow OR red). To go up from red TO yellow e.g, you need a medikit... or a beer;

    - A medikit heals 1 section (= 1/3rd life), a beer 1/2 section (= 1/6th life);

    - At level 1, you can only carry 3 weapons & 2 instances of each consumable.

    - Each "Capacity" upgrade allows to carry 1 additional weapon & 1 instance of consumable.

    - If you loot too much weapons, the new one will replace the current one (which will be left on the ground).

    - Thick floors/ceiling allow you to stealth when crouching.

    - The Baton has more range, but the Knife does more damage. The Nunchaku is average.

    - Molotov cocktails are hard to use, but will one-shot basic enemies.

    - Dart guns do few damage, but have a short "poison" effet.

    - To shoot diagonally, shoot straight then hold the button and do the diagonal.

    - If you are lost, use your cell phone ;-).

    CITY MAP (left-2-right)

    +1: Police station, DOWNstairs, Lucas' condo

    /0: road to the outskirts, security door, Construction site, Rehearsal space, DOWNstairs, UPstairs, our condo, DOWNstairs, Afterworld Noir, security door, Warehouses, road to the outskirts

    -1: Electronics plant, Hades Club, UPstairs, security door, UPstairs, Weapon shop, Lawless zone

    Spoiler anzeigen

    WALKTHROUGH

    01) Visit the rock band in the Rehearsal Space (straight left from your condo).

    02) Visit Erik in Hades Club (right, DOWNstairs, left).

    03) Visit Lucas (right, UPstairs, right, UPstairs, right, 3rd floor in the condo)

    04) Go back to the Rehearsal Space

    (-- visit the Weapon Shop if necessary, the next part will be rough --)

    05) Visit the Construction site (immediate left).

    Get the Pass in the last suspended bungalow. Use it to open the 1st building.

    (each building's ground floor is immediately accessible, 1st floor can be opened from the inside)

    To the rightest, fight the 1ST BOSS. Get the Grappling Gun.

    Meet Kostje on the roof of the 2nd building, using the Grappling Gun.

    (-- you can go back to the Rehearsal Space for XP points --)

    06) Visit the Electronics plant (right, DOWNstairs, last door on the left).

    To the rightest, get the Storage key, and use the Grapplin Gun to climb back up.

    07) Go back to your flat and sleep.

    After the cutscene, go to Hades Club, get the item, exit.

    Open the security door on the immediate right.

    Look for the Hades Club underground pipes on the left. Exit at the leftest.

    08) Go to Afterworld Noir (far right). Exit it.

    Visit the Warehouses (immediate right). Fight the guard to get the pass and break in.

    To the rightest, fight the 2ND BOSS. Enter the last warehouse to get the Saferoom Pass.

    Go back to the former building's ground floor, and save Billy. Escape together to the right.

    09) Go to the Police Station and show the proof to detective Hammer.

    Go back to your flat and sleep.

    Go back to the Rehearsal Space and deny being involved.

    Go back see the detective, who gives you the Plant key.

    10) Leave the city (right, DOWNstairs, to the leftest).

    Walk to the old Plant door and break in. Fight the 3RD BOSS. Get the pass.

    Use it on the right door to get the Documents (about Lucas). Escape. Go back to the city.

    (-- you can go back to the Rehearsal Space for XP points --)

    11) Go the Lawless zone. Give the password from the Documents, depending on the number:

    1. AGGRESSOR 2. DISSIDENT

    3. INSURGENT 4. MILITANT

    5. OPPRESSOR 6. RENEGADE

    There is another Weapon Shop in the 1st alley.

    In the 2nd alley, enter the building and meet Lucas on the 3rd floor. Escape with him.

    12) Go back to the Construction site. Meet Kostje on the roof to upgrade your Grappling Gun.

    (-- you can go back to the Police station for XP points --)

    13) Leave the city, and at the yellow "NO ENTRY" sign, climb with the Grappling Gun.

    The two paths (up-down) lead to the same spot. Cave entry is up-right.

    In the cave, down-right, fight the 4TH BOSS. Exit to the right.

    14) Enter the Complex. Read the terminals to get parts of the door code. Fight the 5TH BOSS.

    Meet Apollyon Grieg for the final code. In the next sequence, your can earn XP points by

    freeing the 3 other musicians, among who 2 (Jo or Erik -if you found the Adrenaline...)

    can follow you to the next level. Escape.

    15) Fly to the Pyramid. During this level, try to save EMPs by rather using Frag grenades

    (EMPs are useful against the boss).

    Get the Sublevel Pass up-right to open the down-right door, and fight the 6TH BOSS (throw

    an EMP when his shield becomes persistent). Get the pass, then the Hardddrive in the room on

    the right. Go back to the boss room to save the terminal data.

    Go back all the way to the mail hall, and open the up-left door. Choose to save (or not)

    detective Hammer, then go on to fight the 7TH BOSS (warning: he throws RPG missiles in a

    straight line, beware when he descends to your level).

    ADVANCED TIPS

    - "Athletism" allows you to move better and get additional loot, but is not strictly required

    to win the game.

    - Grappling Gun: you can swing left-right with the stick, and fall with the button.

    - The Rage Dart Gun turns enemies against their allies.

    - The Flamethrower's flame reaches down the ground, very useful against smalls animals.

    - You can avoid bikers by jumping at the right time.

    - The road to the outskirts "loops" and has the following map (left-2-right) :

    Storage bunker (assault rifle), Cave [requires Grappling upgrade], old Plant, bunker (RPG)

    PLOT SUMMARY

    Our hero is a burglar, partner with Lucas Black -guitarist in the Cyberpriest rock band.

    During a heist in the Electronics Plant, Lucas dies of a floor collapse.

    (recurring dream: time spent in a cell, inhumane experiments, we escape...)

    Cyberpriest hires us as guitarist, on a former recommendation of Lucas.

    During the 1st concert, sabotage happens: water and sound poisoning, with forced complicity

    of the sound engineer. Proof points towards Ana, leader of a militia headquartered outside of town.

    This militia knew Lucas as "Reaper" and followed his trail up to the Lawless Zone. Attacking Ana

    to retrieve this intel makes us a target...

    Found alive in the Lawless Zone, Lucas admits having staged his death (for our own security)

    and having been our supervisor in a secret training, erased from our memory, of which our dreams

    are a reminiscense. Lucas left this program codenamed "ULTRA" that he ended up disapproving.

    Found by a hitman as he speaks, he is killed in front of you.

    Milicians capture the rest of the band and detain them in a Complex out of town, owned by Grieg Corp.

    Inside, you find scientists and documents about ULTRA, a mind-control project targetting the whole

    population. Ares Grieg, Lucas' killer, handles security; his brother Apollyon Grieg is lab chief.

    With the unofficial support of detective Hammer, vous free the band members and fly to the "Pyramid",

    a facility where Ares escaped. Inside is the place from your dreams (cell, boxing ring...).

    Ares calls you "Necro" (your former codename) and confronts you. Beaten, his brother Solomon Grieg

    shows up as the real mastermind, and takes detective Hammer hostage. You confront him in a helicopter.

    |

    (MK-Ultra was a disbanded mind-control project of the C.I.A.)