I put my name down for a MEGA65 DevKit tonight, and it got me thinking... I was nibbling on a c64 sf2-reu port in my limited spare time... Here's how that's looking so far:
The idea in the back of my mind now is to perhaps make it an open-source project, swap out the artwork for my own "stick-man" art, and port it to the mega65, to aim for a modest open-source fighter game that anyone could contribute to, fork, or sniff around for ideas. Just feeling that having a few open-source game projects for mega65 might be a good way for us to learn from each other, how is this or that accomplished with the mega65.
Well, for better or worse, I'll share what I have right now, in whatever horrible, disorderly, uncompilable, undocumented state it may be in right now.
So maybe if this tickles anybody's fancy, they'll ask some probing questions here, obliging me to document things better, make things less horrible and disorderly