I put my name down for a MEGA65 DevKit tonight, and it got me thinking... I was nibbling on a c64 sf2-reu port in my limited spare time... Here's how that's looking so far:
The idea in the back of my mind now is to perhaps make it an open-source project, swap out the artwork for my own "stick-man" art, and port it to the mega65, to aim for a modest open-source fighter game that anyone could contribute to, fork, or sniff around for ideas. Just feeling that having a few open-source game projects for mega65 might be a good way for us to learn from each other, how is this or that accomplished with the mega65.
Well, for better or worse, I'll share what I have right now, in whatever horrible, disorderly, uncompilable, undocumented state it may be in right now.
https://github.com/gurcei/megafighter
So maybe if this tickles anybody's fancy, they'll ask some probing questions here, obliging me to document things better, make things less horrible and disorderly