BASIC 10 (C65 Mode)
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BASIC 10 - Use of various banks for variables 2
- Snoopy
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- 2
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- 226
2
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BASIC 10 - LIST "filename" 2
- Snoopy
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- Replies
- 2
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- 279
2
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Edit mode in BASIC 10 5
- ubik
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- Replies
- 5
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- 385
5
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Zero page memory map for the C65? 17
- ubik
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- Replies
- 17
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- 1.1k
17
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Little demo program for using the DMA command in BASIC 10 9
- Snoopy
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- Replies
- 9
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- 979
9
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Accessing VIC-IV features from BASIC10 / C65 mode 9
- ubik
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- Replies
- 9
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- 490
9
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BASIC 10 chapter of the MEGA65 manual finished today 122
- adtbm
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- Replies
- 122
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- 8.1k
122
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BASIC 10 pointers 3
- LGB-Z
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- Replies
- 3
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- 239
3
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"Useless" BASIC 10 commands 7
- Snoopy
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- Replies
- 7
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- 482
7
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Missing commands 5
- wins4
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- 5
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- 345
5
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Uhrzeit unter Basic 10 19
- umueller-wsw
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- Replies
- 19
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- 1.3k
19
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F9 and F11 for editing a BASIC 10 listing 2
- Snoopy
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- Replies
- 2
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- 402
2
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C128/C65/MEGA65 Bank switching 7
- adtbm
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- Replies
- 7
- Views
- 830
7
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Kernal Routinen 4
- wins4
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- Replies
- 4
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- 635
4
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BASIC 10 keywords in C65 ROM 16
- Snoopy
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- Replies
- 16
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- 1.4k
16
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Hi65: a high-level Commodore 65 emulator 8
- Snoopy
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- Replies
- 8
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- 1.2k
8
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Collision Befehl 4
- wins4
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- Replies
- 4
- Views
- 524
4
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Graphics Capabilities (BASIC 10) 8
- Mark S.
- Thread ignore
- Mark S.
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- Replies
- 8
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- 919
8
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Entwicklungsumgebung BASIC-Compiler fuer den Mega65 32
- entuzio
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- Replies
- 32
- Views
- 3.3k
32
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